Fallout 4 everyone s best friend

Fallout 4 everyone s best friend

Мод для Fallout 4 позволит брать в спутники собаку и любого стандартного компаньона без всяких хаков, bat-файлов и прочего. Функционал у двух компаньонов не будет ограничен. Они будут выполнять те же функции, что и по отдельности.

Требования: Fallout 4

Установка: через установщик модов или следуйте инструкции ниже:

1. По пути "Мои документы/My Games/Fallout 4" находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте "bEnableFileSelection=1" (без кавычек)

2. Переходим в папку C:UsersИмя пользователяAppDataLocalFallout4. Открываем plugins.txt. Добавляем в него новую строку с названием "ИМЯ.esp" после "Fallout4.esm" (без кавычек)

3. Сохраните и закройте.

4. Выделяем plugins.txt и правой кнопкой выбираем "Свойства" и отмечаем "только для чтения".

5. Добавляем выбранный вами esp в папку Data, что находится в корне Fallout 4

6. Выполните все, что сказано на странице Настройка fallout4.ini

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  • Fallout 4
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  • Companions
  • Everyone’s Best Friend (Dogmeat and Companion At Same Time — No Console — No Hack)

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About this mod

This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (not hacks or console commands).

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Everyone’s Best Friend
Everyone’s Best Friend — spolszczenie (polish translation)
Everyone’s Best Friend — Czech translation Pro správné fungování je potřeba mít staženou původní modifikaci.
Everyone’s Best Friend spanish Mod original requerido
Survival Options — Give Me That Bottle — Everyone’s best friend — Patch

Author’s instructions

File credits

Gambit77, SystemLordBhaal, and yatz for their help in beta testing the mod!

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Language Name
Spanish Author: DonBoludo Everyone’s Best Friend spanish
Russian Author: Djezendopus Everyone’s Best Friend — Russian Translation
Italian Author: Roger08 Everyone’s Best Friend — (Traduzione Italiana)
Czech Author: Martin005 Everyone’s Best Friend — Czech translation
German Author: Troxen Everyone’s Best Friend
Polish Author: N0rc Everyone’s Best Friend — spolszczenie (polish translation)
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Version 3.0.0

  • — Integrated spacefiddle’s bugfix for companion idle chatterspam. Thanks to spacefiddle for providing the source code necessary to include this fix.

Version 2.0.0

  • — Modified Survival Mode scripts surrounding healing companions so that it would show companion heal and Dogmeat heal quest markers seperately.

Version 1.0.0

  • Initial Release

Both straight donations and premium membership donations accepted

Description
———————-
This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (nothacks or console commands). Also includes spacefiddle’s bug fix for companion idle chatterspam.

Premise
———————-
There is a lot of evidence that Dogmeat is not a true ‘companion’ according to the Companion system and was originally intended for you to have Dogmeat along with another companion:

— Live and Love doesn’t apply to Dogmeat.
— Dogmeat doesn’t disable Lone Wanderer perk benefits.
— Dogmeat has reduced carry capacity and DPS compared to other companions.
— There are Companion affinity interactions for healing Dogmeat, which would require you to have him present with another companion.
— On the technical end, the FollowerScript script uses 2 different variables for PlayerHasCompanionActive and PlayerHasDogmeatCompanionActive to store whether you have a companion and/or Dogmeat.
— Then there is this comment in the script directly from a Bethesda developer regarding Dogmeat and companions:

;Originally there were two slots for companion types, you could have both Dogmeat and a single human companion.
;That is why there are two aliases and two seperate functions.
;Now we are only letting you have either dogmeat or a single human companions.
;Rather than risk breaking everything by trying to unifying everything into a single alias/function call
;I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other

However, after making the decision to only allow either dogmeat or companion, Bethesda didn’t go the rest of the way and make Dogmeat a true companion by affecting Live & Love, affecting Lone Wander, etc. There have been quite a few ‘bug fixes’ that have come out to try to turn Dogmeat into a true companion. Instead, I say that the ‘fix’ is to let you have Dogmeat and a standard companion at the same time as originally intended by Bethesda (before they changed their mind).

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Installation
———————-
With NMM: Download with Manager and activate.
Without NMM: Download the file. Then use your favorite .7z, .zip, .rar program to extract the contents to your game Data folder. The mod requires 2 files: EveryonesBestFriend.esp and EveryonesBestFriend — Main.ba2.
ie: C:Program Files (x86)steamsteamappscommonfallout 4Data.
Then activate the .esp the same as you normally activate .esps.

Technical Details/Compatibility
———————-
The meat of the changes are in FollowerScript.pex. There are 2 functions that check whether you have another companion when you pick up a new companion or Dogmeat. I edited those functions so the companion function doesn’t check for Dogmeat and the Dogmeat function doesn’t check for a companion.

I also had to edit the dialog tree related to picking up some of the companions as they would still tell Dogmeat to gohome even though he wasn’t going home.

This mod will conflict with any mod that edits the companion dialog related to picking them up or edits FollowerScript. I also had to edit a few scripts related to Survival Mode so that you’d get proper quest markers when your companion and Dogmeat go down in Survival Mode.

spacefiddle’s bug fix for companion idle chatterspam has been integrated, so you don’t need to load spacefiddle’s mod. However, head over to spacefiddle’s page and offer an endorsement if you appreciate that your companions don’t repeat themselves every few seconds.

Known Issues
———————-
— If you activate the mod then pick up Dogmeat and another companion, then deactivate the mod, you will retain both followers until you pick up the next companion. At that point, you will get the send to settlement prompt for both the old companion and Dogmeat leaving you with the one companion like normal.

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Credits
———————-
Gambit77, SystemLordBhaal, and yatz for their help in beta testing the mod!
spacefiddle for the source code for the companion idle chatterspam bug fix

The file Everyone’s Best Friend v.3.0.0 is a modification for Fallout 4, a(n) rpg game. Download for free.

file type Game mod

file size 84.2 KB

last update Monday, March 20, 2017

downloads (7 days) 15

Everyone’s Best Friend is a mod for Fallout 4, created by Valdacil.

This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (nothacks or console commands).

There is a lot of evidence that Dogmeat is not a true ‘companion’ according to the Companion system and was originally intended for you to have Dogmeat along with another companion:

— Live and Love doesn’t apply to Dogmeat.

— Dogmeat doesn’t disable Lone Wanderer perk benefits.

— Dogmeat has reduced carry capacity and DPS compared to other companions.

— There are Companion affinity interactions for healing Dogmeat, which would require you to have him present with another companion.

— On the technical end, the FollowerScript script uses 2 different variables for PlayerHasCompanionActive and PlayerHasDogmeatCompanionActive to store whether you have a companion and/or Dogmeat.

— Then there is this comment in the script directly from a Bethesda developer regarding Dogmeat and companions:

Report problems with download to [email protected]

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